The effectiveness of a training program using gaming gymnastics on the level of some of the physical abilities and skills of the gymnasts

Document Type : Original Article

Authors

1 Assistant Professor in the Department of Theories and Applications of gymnastics, Exercises and Sports shows - Faculty of Sports Education - Sadat City University.

2 Doctor lecture in the department of theories and applications of gymnastics, exercises and sports shows - Faculty of Sports Education - Sadat City University

Abstract

Research objectives:
The research aims to design a training program using gymnastics games for young women in gymnastics to identify:
1- The impact of the training program using gaming gymnastics on the level of physical abilities in question.
2- The impact of a gymnastics training program on the kinetic learning level of young women in gymnastics.
First: the research sample:
An intentional sample of (16) female athletes was selected from among the junior players in the Gymnastics School in Al-Zuhoor Club, whose ages ranged from 4 to 6 years. Poll studies were conducted on a sample of (8) players from outside the research sample.
1- The reasons for sample selection:
 The two researchers trained members of this sample in Al-Zuhoor Club, which facilitated the implementation of the proposed program. • All members of the sample are in the same growth stage in which mental and kinetic maturity is converging.
 The age stage (4-6) years are the first stages of selection and training in gymnastics.
 The availability of material and human potentials in the club.
2- Homogeneity of the research sample
In order to ensure that the research sample members fall under the equilibrium curve, the two researchers conducted homogeneity among the members of the research sample in some of the following variables: (age - height - weight),