The effect of an educational program using virtual reality technology on learning some basic skills in gymnastics for handicapped

Document Type : Original Article

Author

Lecturer, department of the theories and applications of Gymnastics, exercises and sports shows , physical education College, Sadat City University, Egypt

Abstract

Research aims:
This research aims to design an educational program using augmented reality technology and to identify its effect on the level of skill performance of people with special needs in gymnastics.
Research procedures:
First, the research methodology:
The researcher used the experimental method due to its suitability to the nature of this study, She used one of the experimental designs for two groups, one experimental and the other controlling, using the pre and post measurement.
Second: The research Society and sample:
The researcher selected the study sample by the deliberate method from the students of Al-Amal School in Jazan, who numbered (40) students for the 2018/2019 academic year, whose mental age ranged from 6 to 9 years, their chronological age ranged from 9 to 12 years, and their IQ scores from 50-70 on the Stanford scale - Binet "for intelligence and they were distributed randomly into two groups, one experimental and the other controlling. Each group consists of (10) students, and the number of the exploratory sample reached (20) students from the research community outside the basic sample in order to conduct scientific transactions (believe - stability).
Moderation of the research sample data:
The researcher verified the occurrence of the research sample under the normal curve and therefore the equilibrium distribution by using skewness coefficients to find the homogeneity factor for the basic and experimental study variables Where it ranged skewness coefficients (0.01-0.86). Attachment(2)